About
I'm a Concept Artist who specializes in Characters and Creatures.
Originally from Scotland, now based in Riyadh. For the past 13 years I have been working in London/New Zealand in the feature films industry.
I started as a VFX Character Modeller working for studios such as Weta Digital, MPC and The Mill.
After 6 years as in VFX I was invited to join Framestore's Visual Development team as a Concept Artist.
As an artist I use a wide range of methods like 2d/3d/Photos and traditional methods depending on what works best to convey the Director’s
Concept Art credits
Fantastic Beasts 2 : Concept Artist - Framestore
Ready Player One : Concept Artist - Framestore
Fantastic Beasts : Concept Artist - Framestore
Mowgli : Concept Artist - Framestore
Thor: Ragnarok Concept Artist - Framestore
Beauty and the Beast : Concept Artist - Framestore
Dracula Untold : Concept Artist - Framestore
Paddington : Concept Artist - Framestore
Jupiter Asending : Concept Artist (Post production) Framestore
Guardians of the Galaxy : Concept Artist (Post production) - Framestore
Edge of Tomorrow : Concept Artist - Framestore
X-Men - Days of Future Past : Concept Modeler - Framestore
47 Ronin : Concept Modeler - Framestore
Plus other unnamed features still in production.
Client List
Disney, Marvel, Lucasfilm, 20th Century Fox, Legendary, Framestore, MPC, Wizards of the Coast.
Software
Zbrush, Adobe Photoshop, Keyshot, Maya, Modo, Mudbox, Cyslice
Education
Duncan of Jordanstone College of Art- First Class BA (Hons) degree in Animation and Electronic Media
Florence Academy of Art : Summer school in Figurative Sculpture
Services
Concept Art & Design
Concept Art and Design for Production, including Characters, Creatures, Environments, Vehicles and Props, across a range of genres for Films, Visual Effects, Games and Commercial Projects.
Photoreal Final Key Art
This art is used throughout the pipeline to sell the final look to clients and to assist asset artists by providing a guide as to what they are aiming for in the final asset
Digital Sculpting
Taking 2d concepts art and translating them into a digital sculpture to continue the design phase and assist in solving problems before production. This asset can also be passed to VFX or 3d printing for on set use.